Replication
Prerequisites:
Required Theory:
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Required or Contributory
Development:
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Contributory or Required
Observations:
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Description:
A difficult to avoid
consequence of some forms of teleportation technology (especially the
computerized quantum-teleportation type like that used in Star Trek) is
the idea that if you can use the computer to re-make a digitized
version of a real-life object, you ought to be able to make several of
the object in question while you're at it. There is no
fundamental reason why this should behave any differently for living
tissue than it does for nonliving stuff (regardless of what you
trekkies are thinking. If "single-byte-errors" are introduced on
replication, they ought to be introduced for transporters too, killing
the transported person). This is one of those game-altering
technologies that totally decides the type of game to be played simply
by whether or not it's available.
This leads to all sorts of implications.
Replication industry comes down to the art of making a single perfect
version of whatever it is you want, and then making as many copies of
it as you want. Armies of cloned soldiers and starships can be
made for whatever the cost of the energy and maintenance of fueling the
replicators is ("replicate me a few dozen engineers!"). In this
case, the production capacity is truly substantial compared to anything
other than self-replicating machinery.
If somebody needs an organ, one can simply be
replicated off of the best donor around to be found (or the
mirror-image of the remaining one, if it's an organ that the patient
already has one of). Any drug, biological substance, or such
should be trivial to reproduce, provided it can be made once.
Replication can provide effective stasis, as the
signal of the person to be stored can simply be stored in a computer
and replicated back out again whenever they're to come out of storage.
One will probably want to be able to turn the
sub-technologies into separately turn-offable options.
Replication (dev) will determine the cost (energy
and maintenance) involved in replicating stuff, as well as the
complexity of stuff available to be replicated (at first it might only
work for inanimate stuff, ie metal, as too many errors are
caused. If you are able to transport biological stuff, you should
be able to replicate it).