Replication

Prerequisites:
Required Theory:
Required or Contributory Development:
  • Teleportation (dev)
  • 2
Contributory or Required Observations:
  • 1
  • 2


Description:
    A difficult to avoid consequence of some forms of teleportation technology (especially the computerized quantum-teleportation type like that used in Star Trek) is the idea that if you can use the computer to re-make a digitized version of a real-life object, you ought to be able to make several of the object in question while you're at it.  There is no fundamental reason why this should behave any differently for living tissue than it does for nonliving stuff (regardless of what you trekkies are thinking.  If "single-byte-errors" are introduced on replication, they ought to be introduced for transporters too, killing the transported person).  This is one of those game-altering technologies that totally decides the type of game to be played simply by whether or not it's available.
    This leads to all sorts of implications.  Replication industry comes down to the art of making a single perfect version of whatever it is you want, and then making as many copies of it as you want.  Armies of cloned soldiers and starships can be made for whatever the cost of the energy and maintenance of fueling the replicators is ("replicate me a few dozen engineers!").  In this case, the production capacity is truly substantial compared to anything other than self-replicating machinery.
    If somebody needs an organ, one can simply be replicated off of the best donor around to be found (or the mirror-image of the remaining one, if it's an organ that the patient already has one of).  Any drug, biological substance, or such should be trivial to reproduce, provided it can be made once.
    Replication can provide effective stasis, as the signal of the person to be stored can simply be stored in a computer and replicated back out again whenever they're to come out of storage.
    One will probably want to be able to turn the sub-technologies into separately turn-offable options.
    Replication (dev) will determine the cost (energy and maintenance) involved in replicating stuff, as well as the complexity of stuff available to be replicated (at first it might only work for inanimate stuff, ie metal, as too many errors are caused.  If you are able to transport biological stuff, you should be able to replicate it).

Provides:
Allows Theory:
  • 1
  • 2
Allows Development:
  • Replication (dev)
  • 2
Allows Technology:
  • Replication Manufacturing
  • Replication Medical Technology
  • Replicated Military Personnel

©2005 Steven Rehn